Every Way to Market Anything
Unity Ads
Paid advertising across supported games and apps. Some formats let players choose to watch an advert for an in-game reward.
- Example
- A game developer advertises a new puzzle game to people playing related games.
- What you need
- Advertiser access, a published eligible app where required, suitable video or interactive materials and measurement.
- A first test
- Check the available format and distinguish buying adverts from monetising your own game.
- Who it may suit
- Eligible app or game businesses with a clear reason to reach players.
Prepare your own test
Copy the prompt below into your own AI assistant. It will help you work through your audience, offer, location, time and budget. If you are unsure, say so. Review its suggestions before acting.
Read or copy the prompt manually
Help me understand and plan a first step with Unity Ads. I am not a marketing expert. Explain unfamiliar words and ask a few questions at a time. If I do not know an answer, help me work it out rather than assuming.
Fill in what you know. Leave anything unclear as “not sure”.
Business or idea: [your answer]
What I offer: [your answer]
Who I want to reach: [your answer]
Country or local area: [your answer]
What I want people to do: [your answer]
Maximum budget and currency: [your answer]
Time I can spend: [your answer]
Website, shop or materials already ready: [your answer]
Guide notes — verify current access and audience rules:
What it is: Paid advertising across supported games and apps. Some formats let players choose to watch an advert for an in-game reward.
Illustrative example: A game developer advertises a new puzzle game to people playing related games.
May suit: Eligible app or game businesses with a clear reason to reach players.
What I need: Advertiser access, a published eligible app where required, suitable video or interactive materials and measurement.
First step: Check the available format and distinguish buying adverts from monetising your own game.
Help me assess this specific option. Ask a few questions at a time and explain unfamiliar terms. Distinguish buying adverts, developing an experience and earning revenue as a publisher. Check official current eligibility, audience and age rules, formats, usage rights, tracking requirements and complete fees if browsing is available; otherwise list what needs checking. Do not invent access, prices or results. For rewarded activity consider the value of users beyond the reward. If appropriate, propose one bounded test with a useful measure and stopping rule. Do not publish, develop, buy, open accounts or contact anyone.
Further reading
The experiment is editorial planning guidance. Provider availability, fees and requirements need checking for your location before use.
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